//===========================================================================
//Shipwrecks
//==============================================================================

anim Idle
{
	SetSelector none 
	{
		VariationLogic
		set hotspot
		{
		version
			{
			Visual Naval X Bireme Broken
			}
		}
		set hotspot
		{
		version
			{
                        Visual Naval E Kebenit Shipwreck
			}
		}
		set hotspot
		{
		version
			{
                        Visual Naval C Junk Shipwreck
			}
		}
		set hotspot
		{
		version
			{
                        Visual Naval N Longboat Shipwreck
			}
		}
		set hotspot
		{
		version
			{
                        Visual Naval G Trireme Shipwreck
			}
		}
	}
}